DigitalHeritageExpo is the largest exhibition on Digital Heritage ever organised. Spread over more than 700 sqm of space, the exhibition is divided into 6 unique categories: Immersive Environments, DigitalHeritage @ Work, Virtual Museums, Edutainment, Art and Creativity, Multivision.
Supported by BMTA’s Archeovirtual and ETH’s Digital Art Weeks, the Expo is hosted in the astonishing location of the Villa Mediterranée in Marseille from the 28th of October until the 1st of November 2013. Selected by a Program Committee composed of Arts, Heritage and Information and Communication Technologies experts, the best exhibitions proposals not only be accessible for hundreds of participants of the DigitalHeritage2013 International Congress, but will also for the thousands of visitors that the new waterfront museum area has been attracting to its exhibits. Visitors to the exhibition will travel through time and space, reaching diverse countries from around the world from Jordan to Indonesia, from China to America, from Spain to Island, covering an historical timespan of over 5000 years, the exhibitions lets visitors explore archaeological sites and monuments, get immersed in musical environments and enter virtual artworks, listen to stories from our past, interact with a wide range of digital heritage and science applications using hands, bodies, heads, brains, and finally to connect “digital” with “heritage” and to see how creativity takes one to new future perspectives.
Organized by CNRS (French National Center for Scientific Research) on behalf of the MAP Laboratory and local research institutions Provence (Aix-Marseille University, Arts et Métiers ParisTech, CICRP, School of Architecture and INRIA Méditerranée) and by CNR ITABC (Italian National Research Council, Institute of Technologies Applied to Cultural Heritage), in cooperation with ETH (Swiss Federal Institute of Technology).
Supported by Archeovirtual and Digital Art Weeks
Sponsored by Digital Projection
OPENING TIMES
Monday, october 28 : 9 a.m. to 19 p.m. / only for congress attendees
IMMERSIVE ENVIRONMENTS
DIGITALHERITAGE @ WORK
VIRTUAL MUSEUMS
Tangible geographical interface
EDUTAINMENT
ART AND CREATIVITY
Raffaello Madonna of the Goldfinch
MULTIVISION
Creating the missing link. How to connect the workflow of 7000 cultural institutes into a dynamic network for reuse
Marco Streefkerk and Roxanne Wyns
For heritage to remain of value in the digital, networked society, combined reuse of distributed collections is crucial. However delivering content and metadata of cultural artifacts from their internal knowledge repositories, into public and open content aggregators such as Europeana, is still a major challenge for cultural organizations throughout Europe and worldwide.
Automation of their workflow as well as providing them with supporting knowledge and tools can remove or diminish existing barriers (organisation, legal, technical) for content providers, like museums. Especially for smaller organisations, the commercial vendors of their collection management systems are essential in making this possible. Europeana Inside, co-funded by the European Union under the CIP-ICT-PSP program to support the Digital Agenda for Europe, is unique as collaborative project of public memory organisations and commercial companies. When successful the project can set a best practice for potential 7000 memory institutions to achieve a lasting transformation in the quantity, scope and usability of the content available for distributed re-use. As the result these organisations will prove a strong foundation for the value network of digital cultural heritage.
During the first months of the project, dedicated to defining specifications, some major challenges were identified. Finding answers to these challenges, acceptable to all stakeholder (heritage institutions, service providers, creative industry, national and European government) is crucial to the success, not only of the project but also to the Europeana Network and indeed the international ecosystem for digital heritage. For the Europeana Inside consortium Digital Heritage 2013 provides an unique opportunity to validate the direction of the project against an audience of researchers and practitioners on digital heritage and make some final adjustments if necessary and define the outcomes in detail to be most valuable to the digital heritage domain.The workshop is thus aimed to any staff member, professional, amateur, as – according to the Digital Invasions format - co-creation of cultural value is something that each individual is called (and willing) to take part into.
The first part of the workshop will present the ‘Digital Invasion’ format, explain it as everchanging format by nature, due to its bottom-up, fully crowd-generated approach, and show results of the Italian edition (april 2013)
The second part of the workshop will involve participants in practicing their role of ‘co-creators’ and their interpretation and communication skills during a dedicated event: the ‘Digital Invasion’ of the Conference premises.
After a due briefing, and under the watchful eye of the coordinators, participants – in groups - will literally ‘invade’ the MuCEM Museum, La Villa Mediterranee and the Fort Saint Jean, and digitally (story)tell what they see, feel, like by using their smartphone to post on major social media (Facebook, Pinterest, Twitter, Google+)
11:20 - 11:40
33 - Peter Ferschin, Monika Di Angelo and Galina Paskaleva
Parametric Balinese Rumah
11:40 - 12:00
225 - Mamata Rao and Pallavi Thakur
Reconstruction of Virupaksha Bazaar Street of Hampi
12:00 - 12:20
170 - Francesco Gabellone, Maria Teresa Giannotta, Ivan Ferrari and Maria Antonietta Dell'Aglio
From museum to original site: 3D environment for the virtual visit of finds re-contextualized in their original provenance
12:20 - 12:40
313 - Eva Pietroni, Augusto Palombini, Antonia Arnoldus Huyzendveld, Marco Di Ioia and Valentina Sanna
Tiber Valley Virtual Museum: 3D landscape reconstruction in the Orientalising period, North of Rome. A methodological approach proposal
12:40 - 13:00
279 - Nicola Lercari, Maurizio Forte, Llonel Onsurez and Joe Schultz
Multimodal Reconstruction of Landscape in Serious Games for Heritage
DigitalHeritageExpo is the largest exhibition on Digital Heritage ever organised. Spread over more than 700 sqm of space, the exhibition is divided into 6 unique categories: Immersive Environments, DigitalHeritage @ Work, Virtual Museums, Edutainment, Art and Creativity, Multivision.
Supported by BMTA’s Archeovirtual and ETH’s Digital Art Weeks, the Expo is hosted in the astonishing location of the Villa Mediterranée in Marseille from the 28th of October until the 1st of November 2013. Selected by a Program Committee composed of Arts, Heritage and Information and Communication Technologies experts, the best exhibitions proposals not only be accessible for hundreds of participants of the DigitalHeritage2013 International Congress, but will also for the thousands of visitors that the new waterfront museum area has been attracting to its exhibits. Visitors to the exhibition will travel through time and space, reaching diverse countries from around the world from Jordan to Indonesia, from China to America, from Spain to Island, covering an historical timespan of over 5000 years, the exhibitions lets visitors explore archaeological sites and monuments, get immersed in musical environments and enter virtual artworks, listen to stories from our past, interact with a wide range of digital heritage and science applications using hands, bodies, heads, brains, and finally to connect “digital” with “heritage” and to see how creativity takes one to new future perspectives.
Organized by CNRS (French National Center for Scientific Research) on behalf of the MAP Laboratory and local research institutions Provence (Aix-Marseille University, Arts et Métiers ParisTech, CICRP, School of Architecture and INRIA Méditerranée) and by CNR ITABC (Italian National Research Council, Institute of Technologies Applied to Cultural Heritage), in cooperation with ETH (Swiss Federal Institute of Technology).
Supported by Archeovirtual and Digital Art Weeks
Sponsored by Digital Projection
OPENING TIMES
Tuesday, october 29 :
9 a.m. to 12 p.m. / only for congress attendees
12 p.m. to 7 p.m. / free admission
IMMERSIVE ENVIRONMENTS
DIGITALHERITAGE @ WORK
VIRTUAL MUSEUMS
Tangible geographical interface
EDUTAINMENT
ART AND CREATIVITY
Raffaello Madonna of the Goldfinch
MULTIVISION
Introduction: Computer Applications in Archaeology
Jeffrey Clark and Axel Poluschny
SENSING ARCHAEOLOGICAL LANDSCAPES & SITES
Changing visual networks around Besançon: Combining intervisibility and vegetation modeling
284 - Rachel Opitz, Laure Nuninger and Catherine Fruchart
Ground Based Lidar of Ancient Andean Agricultural Systems
261- Ana Cristina Londono, Megan L. Hart, Patrick Ryan Williams and Megan Hente
11:00a COFFEE
Visualizing the Invisible: Digital Reconstruction from an Integrated Archaeological Remote Sensing and Geophysical Research of a Late Roman Villa in Dürres (ALBANIA)
250 - Daniele Malfitana, Giuseppe Cacciaguerra, Giovanni Fragalà, Giovanni Leucci, Nicola Masini, Cettina Santagati, Giuseppe Scardozzi and Eduard Shehi
From Mounds to Maps to Models: Visualizing Ancient Architecture across Landscapes
413- Heather Richards-Rissetto
The Research on the Road System of the Hittite Empire
439 - İbrahim Murat Ozulu, Esma Reyhan, Fazlı Engin Tombuş and Mustafa Coşar
ROUNDTABLE DISCUSSION
1:00p LUNCH
ARCHAEOLOGICAL INFORMATION SYSTEMS
REVEAL: one future for heritage documentation
18 - Donald Sanders
Mobile Analysis of Large Temporal Datasets for Exploration and Discovery
119 - Andrew Huynh and Albert Lin
OpenDig: In-Field Data Recording for Archaeology and Cultural Heritage
328 - Matthew Vincent
Open Data Kit: Mobile Data Collection for Cultural Heritage
274 - Edward Fitzgerald
From tablet to website: using FAIMS and Heurist to collect and publish field data
286 - Ian Johnson
Construction of an archaeology and cultural heritage oriented GIS in order to document an ancient city. Case study of the archaelogical site of Grand (France).
296 - Anaïs Guillem, Alain Fuchs, Thierry Dechezleprêtre and Gilles Halin
3:50p COFFEE BREAK
COMMUNICATING ARCHAEOLOGY: THEORY & PRACTICE
RevQuest: The Black Chambers: Bringing together Technology and Gaming at a Historical Site
482 - Lisa Fischer
3D Documentation at Çatalhöyük: New Perspectives for Digital Archaeology
93 - Maurizio Forte, Nicolo Dell'Unto, Scott Haddow and Nicola Lercari
Gavrinis : the raising of digital stones
412 - Laurent Lescop, Serge Cassen and Valentin Grimaud
Digital Archaeological Landscapes & Replicated Artifacts: Questions of Analytical & Phenomenological Authenticity & Ethical Policies in CyberArchaeology
202 - Ashley Richter, Vid Petrovic and David Vanoni
ROUNDTABLE DISCUSSION
EAGLE - Europeana Network of Ancient and Greek Epigraphy. Making ancient inscriptions accessibile
Silvia Orlandi, Raffaella Santucci, Antonella Fresa and Claudio Prandoni
The cultural identity of the entire western world is rooted in the Greco-Latin tradition; from philosophy to architecture, geometry to law, rhetoric to literature, there remains the presence of the ancients in the way we think, live, and express ourselves. Only a small fraction of all ancient Greco-Roman texts has survived to modern times, leaving sizeable gaps in the historiographic record. An invaluable alternative source of historical evidence can be found in the form of ancient inscriptions. These are invaluable ‘time capsules’ that provide a myriad of useful facts, allowing us to cast light on otherwise undocumented historical events, laws and customs.
EAGLE – The Europeana network of Ancient Greek and Latin Epigraphy is a best-practice network co-funded by the European Commission, which will allow for the virtual reconstruction of the inscriptions’ original archaeological and historical context. EAGLE, as a part of the Europeana family, will collect, in a single readily-searchable database, more than 1.5 million items, today scattered across 25 European countries, as well as the east and south Mediterranean. It will make accessible the vast majority of the surviving inscriptions of the Greco-Roman world, complete with the essential information about them and, for all the most important, a translation into English and other modern languages. The technology that will support the EAGLE project is state-of-the-art and tailored to provide the user with the best and most intuitive possible experience. Thanks to the EAGLE’s massive digital undertaking, private enthusiasts and academics alike will be able to make “virtual visits” to the project’s website in which they can access updated information not only regarding the most important inscriptions that are normally on display, but also the materials preserved in storages and places not open to the public.
DigitalHeritageExpo is the largest exhibition on Digital Heritage ever organised. Spread over more than 700 sqm of space, the exhibition is divided into 6 unique categories: Immersive Environments, DigitalHeritage @ Work, Virtual Museums, Edutainment, Art and Creativity, Multivision.
Supported by BMTA’s Archeovirtual and ETH’s Digital Art Weeks, the Expo is hosted in the astonishing location of the Villa Mediterranée in Marseille from the 28th of October until the 1st of November 2013. Selected by a Program Committee composed of Arts, Heritage and Information and Communication Technologies experts, the best exhibitions proposals not only be accessible for hundreds of participants of the DigitalHeritage2013 International Congress, but will also for the thousands of visitors that the new waterfront museum area has been attracting to its exhibits. Visitors to the exhibition will travel through time and space, reaching diverse countries from around the world from Jordan to Indonesia, from China to America, from Spain to Island, covering an historical timespan of over 5000 years, the exhibitions lets visitors explore archaeological sites and monuments, get immersed in musical environments and enter virtual artworks, listen to stories from our past, interact with a wide range of digital heritage and science applications using hands, bodies, heads, brains, and finally to connect “digital” with “heritage” and to see how creativity takes one to new future perspectives.
Organized by CNRS (French National Center for Scientific Research) on behalf of the MAP Laboratory and local research institutions Provence (Aix-Marseille University, Arts et Métiers ParisTech, CICRP, School of Architecture and INRIA Méditerranée) and by CNR ITABC (Italian National Research Council, Institute of Technologies Applied to Cultural Heritage), in cooperation with ETH (Swiss Federal Institute of Technology).
Supported by Archeovirtual and Digital Art Weeks
Sponsored by Digital Projection
OPENING TIMES
Wednesday, october 30 :
12 p.m. to 7 p.m. / free admission
IMMERSIVE ENVIRONMENTS
DIGITALHERITAGE @ WORK
VIRTUAL MUSEUMS
Tangible geographical interface
EDUTAINMENT
ART AND CREATIVITY
Raffaello Madonna of the Goldfinch
MULTIVISION
MeshLab: what's new and hands-on
Matteo Dellepiane, Marco Callieri, Guido Ranzuglia
The tutorial will be focused on MeshLab, an open source mesh processing tool. In particular, the first part of the tutorial will be devoted to the presentation of the new features of release 1.3.3, which is expected to be out on September 2013. The main changes and bug fixes w.r.t. the previous releases will be illustrated, with the help of practical example. In the second part of the tutorial, a few real case studies will be analyzed, in order to show how MeshLab functionalities can fulfill peculiar needs. The case studies will be selected among the ones proposed by the audience. A "call for case studies" will be circulated in the community during September and October, in order to be able to select and show the most paradigmatic examples. Finally, the tutorial will be open to requests by the audience, in order to show further functionalities and possibly spot the main needs from the community.
The 3D-ICONS project aims to digitise a series of architectural and archaeological masterpieces of world and European cultural significance and provide 3D models and related digital content to Europeana, contributing to the critical mass of highly engaging content available to users. The digital content includes overall 3D models and reconstructions, enlarged models of important details, images, texts, videos. It also includes and re-contextualizes in 3D, objects belonging to a monument but presently located elsewhere. This workshop explores the digitisation pipeline; a fundamental component 3D-ICONS project. This pipeline exploits and integrates existing tools and methods. The workshop will be divided into 5 sessions which follow the pipeline process sequentially.
AGENDA
10:00 - 10:15 Introduction to 3D-ICONS Project (A. Corns)
Monuments
10:15 - 10:30 Case Study 1: The Tomb of King David Hall (S. Hermon & K. Yiakoupi)
10:30 - 10:45 Case Study 2: 3D Monument recording using multiple digitization techniques (L. De Luca)
10:45 - 11:00 Case Study 3: Recording Ireland’s Early Christian monuments using aerial and terrestrial laser scanning (R. Shaw)
Artefact& Detail
11:00 - 10:15 Case Study 1: artefacts and architectural detail of St. Michael Romano-Catholic Cathedral (M. Bozgan, N. Maria-Corina)
11:15 - 11:30 Case Study 2: Iberian sculptures from the Museum of Jaen using 3D scanning and photography (A. Sánchez)
11:30 - 11:45 Case Study 3: Quick museum artefacts digitization in 3D-ICONS (G. Guidi & M.Russo)
Metadata
11:45 - 12:00 Quality control: Paradata within the 3D-ICONS project (F. Remondino)
12:00 - 12:15 Developing and applying the CARARE metadata schema for 3D documentation (K. Fernie & A. D'Andrea)
Use & Reuse
12:15 - 12:30 3D World Heritage at your fingertips: what to expect? Online solutions to the delivery of 3D data in cultural heritage (D. Pletinckx)
12:30 - 12:45 Potential usage of 3D data and IPR issues (S. Basset)
12:45 - 13:00 General Discussion
DigitalHeritageExpo is the largest exhibition on Digital Heritage ever organised. Spread over more than 700 sqm of space, the exhibition is divided into 6 unique categories: Immersive Environments, DigitalHeritage @ Work, Virtual Museums, Edutainment, Art and Creativity, Multivision.
Supported by BMTA’s Archeovirtual and ETH’s Digital Art Weeks, the Expo is hosted in the astonishing location of the Villa Mediterranée in Marseille from the 28th of October until the 1st of November 2013. Selected by a Program Committee composed of Arts, Heritage and Information and Communication Technologies experts, the best exhibitions proposals not only be accessible for hundreds of participants of the DigitalHeritage2013 International Congress, but will also for the thousands of visitors that the new waterfront museum area has been attracting to its exhibits. Visitors to the exhibition will travel through time and space, reaching diverse countries from around the world from Jordan to Indonesia, from China to America, from Spain to Island, covering an historical timespan of over 5000 years, the exhibitions lets visitors explore archaeological sites and monuments, get immersed in musical environments and enter virtual artworks, listen to stories from our past, interact with a wide range of digital heritage and science applications using hands, bodies, heads, brains, and finally to connect “digital” with “heritage” and to see how creativity takes one to new future perspectives.
Organized by CNRS (French National Center for Scientific Research) on behalf of the MAP Laboratory and local research institutions Provence (Aix-Marseille University, Arts et Métiers ParisTech, CICRP, School of Architecture and INRIA Méditerranée) and by CNR ITABC (Italian National Research Council, Institute of Technologies Applied to Cultural Heritage), in cooperation with ETH (Swiss Federal Institute of Technology).
Supported by Archeovirtual and Digital Art Weeks
Sponsored by Digital Projection
OPENING TIMES
Thursday, october 31 :
12 p.m. to 7 p.m. / free admission
IMMERSIVE ENVIRONMENTS
DIGITALHERITAGE @ WORK
VIRTUAL MUSEUMS
Tangible geographical interface
EDUTAINMENT
ART AND CREATIVITY
Raffaello Madonna of the Goldfinch
MULTIVISION
9:20 – 9:45
Rethinking the Virtual Museum - FP 48 t3
S. Hermon, S. Hazan
9:45 – 10:00
Suggestion of RFID Technology for Tracking Museum Objects in Turkey - SP 420 t6
Hakan Melih Aygün, Nurdan Atalan Çayırezmez and Levent Boz
10:00 – 10:20
The Last Supper Interactive. Stereoscopic and ultra-high resolution 4K 3D HD for immersive real-time virtual narrative in Italian Renaissance Art - FP 8 t6
F. Fischnaller
10:20 – 10:40
Design and use of CALM : an ubiquitous environment for learning guidance during museum visit - FP 475 t2
P.-Y. Gicquel, D. Lenne, C. Moulin
10:40 – 11:00
The Etruscanning Project: gesture-based interaction and user experience in the virtual reconstruction of the Regolini Galassi tomb - FP 104 t2
E. Pietroni, A. Pagano, C. Rufa
11:00 – 11:20 coffee break
11:20 – 11:40
The Etruscan grave n.5 of Monte Michele in Veii: from digital documentation to virtual reconstruction and communication - FP 126 t1 + exhibit
A. Adami, C. Capurro, E. Pietroni, D. Pletinckx
11:40 – 12:00
Flying a drone in a museum, an augmented-reality cultural serious game in Provence - FP 270 t6
S. Thon, D. Serena, C. Salvetat, F. Lacotte
12:00 – 12:20
Smart architectural models: spatial projection based augmented mock-up - FP 333 t2 + exhibit
D. Rossi
12:20 - 13:00
A digital look at physical museum exhibits - Designing personalized Stories with handheld Augmented Reality in Museums - SP 211 t2 + exhibit
J. Keil, L. Pujol, T. Engelke, M. Schmitt
Lunch
14:00 – 14:15
"Excavate and Learn": Enhance Visitor’s Experience with Touch and NFC - SP 178 t6 + exhibit
E. Di Rosa, F. Benente
14:15 – 14:35
The reconstructive study of Greek colony of Syracuse in a 3d stereoscopic movie for tourists and scholars - FP 143 t6 + exhibit
F. Gabellone, D. Tanasi, I. Ferrari
14:35 – 14:50
Towards an Integrative approach to Interactive Museum Installations - SP 107 t6
C. A. Ray, M. van der Vaart
14:50 – 15:00
A Piece of Peace in sWARajevo -The Craft of Locally and Globally Interesting Stories for Virtual Museums - P 431 t6
Selma Rizvic, Andrej Ferko, Aida Sadzak
15:00 – 15:15
Home, sense of place and visitors’ interpretation of digital cultural immersive experiences in museums - SP 338 t3
P. Schettino
15:15 – 15:30
X3D/X3DOM, Blender Game Engine and Osg4Web: open source visualisation of queryable cultural heritage virtual environments. Opportunities and shortcomings - FP 66 t2
A. Baglivo, F. Delli Ponti, D. De Luca, B. Fanini, A. Guidazzoli, M. C. Liguori
15:30 – 15:50
Distributed 3D Model Optimization for the Web with the Common Implementation Framework for Online Virtual Museums - FP 320 t6 + exhibit
A. Aderhold, K. Wilkosinska, Y. Jung, D. Fellner
15:50 – 16:10 Coffee break
DigitalHeritageExpo is the largest exhibition on Digital Heritage ever organised. Spread over more than 700 sqm of space, the exhibition is divided into 6 unique categories: Immersive Environments, DigitalHeritage @ Work, Virtual Museums, Edutainment, Art and Creativity, Multivision.
Supported by BMTA’s Archeovirtual and ETH’s Digital Art Weeks, the Expo is hosted in the astonishing location of the Villa Mediterranée in Marseille from the 28th of October until the 1st of November 2013. Selected by a Program Committee composed of Arts, Heritage and Information and Communication Technologies experts, the best exhibitions proposals not only be accessible for hundreds of participants of the DigitalHeritage2013 International Congress, but will also for the thousands of visitors that the new waterfront museum area has been attracting to its exhibits. Visitors to the exhibition will travel through time and space, reaching diverse countries from around the world from Jordan to Indonesia, from China to America, from Spain to Island, covering an historical timespan of over 5000 years, the exhibitions lets visitors explore archaeological sites and monuments, get immersed in musical environments and enter virtual artworks, listen to stories from our past, interact with a wide range of digital heritage and science applications using hands, bodies, heads, brains, and finally to connect “digital” with “heritage” and to see how creativity takes one to new future perspectives.
Organized by CNRS (French National Center for Scientific Research) on behalf of the MAP Laboratory and local research institutions Provence (Aix-Marseille University, Arts et Métiers ParisTech, CICRP, School of Architecture and INRIA Méditerranée) and by CNR ITABC (Italian National Research Council, Institute of Technologies Applied to Cultural Heritage), in cooperation with ETH (Swiss Federal Institute of Technology).
Supported by Archeovirtual and Digital Art Weeks
Sponsored by Digital Projection
OPENING TIMES
Friday, november 1 :
9 a.m. to 12 p.m. / only for congress attendees
12 p.m. to 7 p.m. / free admission
IMMERSIVE ENVIRONMENTS
DIGITALHERITAGE @ WORK
VIRTUAL MUSEUMS
Tangible geographical interface
EDUTAINMENT
ART AND CREATIVITY
Raffaello Madonna of the Goldfinch
MULTIVISION
EU projects - sharing knowledge in an European context
Sorin Hermon
The aim of the session is to find common paths of interaction among major EU funded projects on Cultural Heritage. Representatives of projects covering a wide range of interests, such as virtual museums, digital libraries, archaeological research, epigraphy and recent history, representing major EU funding programs such as FP7-IST, Culture and Education or CIP, etc.
Discussion will focus on defining a common research agenda, shared information on activities, joint organization of events, summer schools and training courses and dissemination activities.
Projects presented at the meeting:
v-must, eagle, archaeolandscapes, athena plus, 3dicons, europeana photography, 3nCult, emap, LoCloud